Sega Saturn Technical Specifications
The Saturn was officially released in Japan on November 22nd 1994 for Ñ44800 (US$490). Over 250 000 consoles were ready for sale, all of which sold in 2 days. Sony's PlayStation was released a week later on 2nd December but over the first six months of release, Saturn still outsold the PlayStation. Unfortunately, this would not last long. Lack of software for the Saturn due to production delays meant that the PlayStation soon took over.
Tags
: computer console game technical specs entertainment video- CPU: 2 x 32-Bit RISC SH2 at 28.6 MHz, 32-Bit RISC SH1 at 20 MHz. 25MIPS
- Memory: 16 Mbit Work RAM, 4 Mbit Audio RAM, 256 Kbit Backup RAM, 12 Mbit Video RAM, 4 Mbit CD Buffer RAM, 4 Mbit IPL ROM.
- Sound: 16-Bit CISC 68EC000 (11.3 MHz), PCM & FM sound sources, 32 channels, 16-Bit Sampling, Sampling rate 44.1 KHz max, Audio DSP
- Graphics: 16.77 Million Colours Sprite Enlargement, Reduction, Rotation, Transformation CG Capability: Polygon Specialized Hardware Texture Mapping, Flat Shading, Gouraud Shading, Wire Frame
- Scroll: 5 Screens (Scaling, rotating, enlargement, reduction)
- CD Drive: Intelligent 2x. Data Transfer Rate (DMA to RAM), 150 KB/sec. (Normal), 300 KB/sec. (Double speed), Maximum Capacity - 660 Megabytes, Audio CD play with reactive display, CD+G compatible, CD+EG compatible, CD Single compatible, Photo CD compatibl
- 2D Graphical Capabilities: VDP1 processor handling sprites, polygons and geometry VDP2, processor handling backgrounds, 5 simultaneous planes with two rotation planes, 32,000 colours from 24-bit palette.
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